The EMS Arcade

Could you be an EMS provider?

Six free games built from real EMS decisions — triage rules, protocol calls, scene hazards, bleeding control, weight-based drug math and a run through Hampton Roads traffic. No sign-in, no cost, and every answer ends with what a working medic would do.

Start here

Four rounds: triage sort, a 911 call, vitals and CPR rhythm. The full ride.

5 min · Intermediate

Board is wide open

Decision-making

2 games

Think like a medic under a clock — triage, protocols and patient calls.

  • The EMS Challenge

    5 min

    Four rounds: triage sort, a 911 call, vitals and CPR rhythm. The full ride.

    Difficulty:
    Intermediate
    High score:
    Open board
  • Rapid-Fire Drill

    1 min

    60 seconds. Vitals, medications and protocols. Build a streak, keep the combo alive.

    Difficulty:
    Rookie
    High score:
    Open board

Scene skills

2 games

Size up a scene and put your hands on the problem in the right order.

  • Scene Size-Up

    3 min

    Tap every real hazard and priority clue before the clock beats you. Wrong taps cost time.

    Difficulty:
    Intermediate
    High score:
    Open board
  • Stop the Bleed

    2 min

    A femoral bleed and a bleed-out clock. Right action, right order, right now.

    Difficulty:
    Advanced
    High score:
    Open board

Clinical math & field ops

2 games

Dose it right the first time, then drive the rig through traffic that will not move.

  • Ambulance Run

    2 min

    Run hot through Hampton Roads traffic. Dodge cars, grab supplies, beat the clock.

    Difficulty:
    Rookie
    High score:
    Open board
  • Dose It Right

    3 min

    Weight-based drug math against a clock. Milligrams, milliliters, joules — no calculator excuses.

    Difficulty:
    Advanced
    High score:
    Open board

Every question, scenario and skill sequence in the arcade is written to current national practice: the 2025 American Heart Association Guidelines for CPR and ECC, the National EMS Education Standards, START and JumpSTART triage, and the current Stop the Bleed and MARCH hemorrhage-control sequence. Games are for exploration and recruitment — they do not replace certification training or your agency's medical protocols.